mAAp Pack Home Art of War Central - Official Game Server Provider XN-Host - Official Website Hoster  

Changelog

Version 6:

    8/22/2009:

  • Skinned meshes in static mesh package
  • 8/18/2009:

  • Made terrain uneven on Pipeline
  • 8/17/2009:

  • bIndoorZone=True on UT04
  • Removed truck dust emitter on Pipeline
  • Removed fridge light on Pipeline
  • Fixed HUD text for bathroom switches on Pipeline
  • Added exterior pipeline to High Detail group on Pipeline
  • Fixed/updated help.ini
  • Fixed line breaks in breifings
  • Added map Urban Assault SE
  • 8/13/2009:

  • Added lighting haze to Vent Access Room on Pipeline
  • Raised damaging physics volumes on barbed wire on Pipeline
  • Lowered damage caused by barbed wire on Pipeline
  • Removed window in North Pump Room on Pipeline
  • Changed light radius in corridors on Pipeline
  • Finished corridor lighting on Pipeline
  • Fixed dynamic lights in bathroom on Pipeline
  • 8/6/2009:

  • Fixed lighting on truck on Pipeline
  • Added live leading player scoreboard to UT04
  • Added dust emitter to truck on Pipeline
  • Removed windows in vent access room on Pipeline
  • 8/5/2009:

  • Adjusted radio volume and radius on Pipeline
  • Added windows to north pump room on Pipeline
  • Finished brick projectors on Pipeline
  • More world detail lights on Pipeline
  • Added playerblock to garage ladder on Pipeline
  • Added playerblock to broken brick wall on Pipeline
  • Fixed pivot point on trailer door on Pipeline
  • Fixed occlusion on triggered sound on Pipeline
  • 8/4/2009:

  • Added Assault truck on Pipeline
  • Added Defense bunk room on Pipeline
  • Modified fridge to start opened on Pipeline
  • Added defense spawn room on Pipeline
  • Fixed bathroom door alignment on Pipeline
  • Fixed lights in bathroom on Pipeline
  • Fixed window shadow casting on Pipeline
  • Added dynamic fridge on Pipeline
  • Made stair mesh to replace old steps on Pipeline
  • Fixed ladder volume in garage on Pipeline
  • Fixed window collision in vent access room on Pipeline
  • Fixed sound trigger bug on Pipeline
  • Fixed main entrance door bug on Pipeline
  • Added proper HUD naming to security cameras on Pipeline
  • 8/3/2009:

  • Added dynamic lights to bathroom on Pipeline
  • 8/2/2009:

  • Fixed issue with garage door on Pipeline
  • More dynamic light work on Pipeline
  • 8/1/2009:

  • Added dynamic lights to tunnels on Pipeline
  • 7/31/2009:

  • More building converting on Square
  • 7/28/2009:

  • Added UAV model to Monkey Island
  • Fixed snow on Ice
  • Added vents in North Pump on Pipeline
  • Added room in tunnels on Pipeline
  • 7/24/2009:

  • Added snow to Ice SE
  • 7/22/2009:

  • Changed player’s skins on Teh Yeti’s Lair
  • Re-did lighting on Teh Yeti’s Lair
  • Limited PlayerStarts on Teh Yeti’s Lair
  • Misc alignment of objects on SF Terminal Conflict
  • Modified PlayerStarts to have SF weapons on Terminal Conflict
  • Re-converted netting for PBall
  • Misc alignment of objects on PBall
  • Added several Anti-Portals on Bridge Construction
  • 7/21/2009:

  • Removed all foliage on Bridge Construction
  • Terrain optimization on Bridge Construction
  • 7/20/2009:

  • More StaticMesh optimization on Square
  • New camera shake effect when the player runs
  • Some cleaning of TeamView
  • 7/19/2009:

  • Re-textured perimeter wall on Pipeline
  • Improved Assault spawns on Pipeline
  • Improved spectator viewpoints on Pipeline
  • 7/18/2009:

  • Added Anti-Portals to Square
  • Optimized converted building StaticMeshes for Square
  • 7/17/2009:

  • Converted major BSP buildings to StaticMeshes on Square
  • 7/16/2009:

  • Converted major BSP buildings to StaticMeshes on Square
  • Reduced BSP Brushwork on Square
  • Added Anti-Portals to Shipment
  • Minor texture and TDL fixes on Pipeline
  • 7/14/2009:

  • Updated the Tours.ini for the new maplist
  • Made the oil tower area more realistic on Pipeline
  • 7/11/2009:

  • Converted more BSP to StaticMeshes on Pipeline
  • More texture replacement on Pipeline
  • Fixed Report-In in North Pump Room on Pipeline
  • Added then fixed new moving garage door on Pipeline
  • Fixed Game Radio on Pipeline
  • Removed more collision on meshes on Pipeline
  • 7/9/2009:

  • Removed the need for playerblocks on UT04
  • Gave custom textures proper material types
  • Added broken tile in West Entrance on Pipeline
  • 7/9/2009:

  • Fixed and updated west entrance with texturing and brushwork on Pipeline
  • 7/8/2009:

  • Converted walkway brushwork to StaticMeshes on Pipeline
  • Removed un-necessary brushwork on Pipeline
  • Texture replacement on Pipeline
  • 7/6/2009:

  • Added some commvolumes on Pipeline
  • Added some playerblocks on Pipeline
  • Finished outside brick texturing on Pipeline
  • 7/5/2009:

  • Committed first version of mAAp Pack TeamView
  • Added tunnel steam emitters on Pipeline
  • Added triggerable car alarm on Pipeline
  • Added new brick texture from AA3 on Pipeline
  • Added some projectors on Pipeline
  • Fixed terrain painting on Pipeline
  • 7/4/2009:

  • Reduced Particles in emitters on Square
  • Removed some brushwork on Square
  • 7/3/2009:

  • Modified Fog on Shipment
  • Reduced Light Map size on Shipment
  • 6/30/2009:

  • Gave proper name to the map Ice
  • Limited map list to: Aimfun, Aztec, Breakout, Bridge Construction, Glass Kill House, Ice, Monkey Island, PBall, Pipeline, Terminal Conflict, Shipment, Sniper Canyon, Square, Teh Yeti’s Lair, Urban Defense, UT04
  • Committed new version of Ice
  • Added spark emitter to tunnels on Pipeline
  • Fixed infini-car window texture on Pipeline
  • Fixed collision on pipes on Pipeline
  • Finished outside coronas on Pipeline
  • 6/29/2009:

  • Added coronas outside on Pipeline
  • Added a new garage with door on Pipeline
  • Re-did playerblocks for vents at west on Pipeline
  • 6/24/2009:

  • More misc. brushwork outside on Pipeline
  • 6/23/2009:

  • More misc. brushwork and texture replacing on Pipeline
  • 6/22/2009:

  • More misc. brushwork and texture replacing on Pipeline
  • Re-did brushwork on sidewalk oil tower perimeter on Pipeline
  • Added dust particles in North Pump and Main Pump on Pipeline
  • 6/21/2009:

  • Added detail levels on lighting so user can turn off haze effects on Pipeline
  • Added more dirty textures on Pipeline
  • 6/19/2009:

  • Finished Main Pump walkways on Pipeline
  • 6/18/2009:

  • Culled several high-poly objects to improve fps on Pipeline
  • Added skylight in vent on Pipeline
  • Began remodel of stairs and platform areas to accommodate metal grate texture on Pipeline
  • Aligned some objects on Breakout
  • 6/17/2009:

  • Added EAX effect to Sniper Canyon
  • Added Anti-Portals to Sniper Canyon
  • Added more lighting effects on Pipeline
  • Fixed Zoning on Urban Defense
  • Added EAX effect on Urban Defense
  • Adjusted some texture usage/alignment on Urban Defense
  • 6/16/2009:

  • More attempts at FPS improvements on Pipeline
  • Fixed some Mesh and Volume alignment on Pipeline
  • 6/15/2009:

  • Fixed issue with West Ladder Hatch on Pipeline
  • Aligned cameras better on Pipeline
  • Finished first mockup of the Tours.ini
  • Fixed some object placing on Breakout
  • Removed un-necessary brushwork on Breakout
  • 6/14/2009:

  • Added more dynamic features to the security cameras on Pipeline
  • 6/12/2009:

  • Added misc. decorations on Pipeline
  • 6/11/2009:

  • Made cameras destructible on Pipeline
  • Added tons of FPS improvements on Pipeline
  • Added more objects to fill the map up on Pipeline
  • 6/9/2009:

  • Added more lighting effects on Pipeline
  • Made security cameras more realistic on Pipeline
  • Added more foliage on Pipeline
  • Removed all trees on Pipeline
  • 6/5/2009:

  • Fixed/Improved some lighting issues on Pipeline
  • Fixed Player Meshes and Skins on UT04
  • 6/1/2009:

  • Added more Anti-Portal brushes around the map to improve FPS on Pipeline
  • Added several dynamic features on Pipeline
  • 5/28/2009:

  • Added several Anti-Portal brushes around the map to improve FPS on Pipeline
  • Added damage volumes to barbed wire on PBall and Pipeline
  • Finished alignment of objects, re-do of ladders and other various touchups to PBall
  • Removed and fixed grass on Monkey Island
  • 5/27/2009:

  • Fixed stairs on Training
  • Fixed doors and floating computers on Terminal Conflict
  • Removed terrain and fixed building scaling on Sniper Canyon
  • Fixed problem getting into containers on Shipment
  • Fixed collision issues on Pipeline
  • Removed more collision objects on Pipeline
  • Removed useless geometry on Pipeline
  • Re-converted some lost stuff for PBall
  • Aligned some objects better on Bridge Construction
  • 5/26/2009:

  • Re-Added moving fog emitters on Shipment
  • Organized Playerstarts better on Shipment
  • Added more grass on Shipment
  • Removed collision on objects outside the map on Shipment
  • 5/24/2009:

  • Removed more collision reducing startup time from 18 sec. to 5 sec. (on Spanky’s computer) on Pipeline
  • Added more shadows and lighting effects on Pipeline
  • 5/23/2009:

  • Added playerstarts to Shipment
  • Made a tours.ini
  • 5/19/2009:

  • Removed vents on UT04
  • Moved spawn points on UT04
  • Fixed BSP issues on UT04
  • 5/17/2009:

  • Gave proper name to map on Shipment
  • Added UAV test on Monkey Island
  • Removed Zoning that didn’t Zone on Pipeline
  • 5/16/2009:

  • Added objects in similar orientation to screenshots on Shipment
  • Hopped on CoD4 and took screenshots for research on Shipment
  • Added debris and grass in TDL on Shipment
  • Fixed mesh placement on various objects on Aimway TE
  • 5/15/2009:

  • Added first playable version of the new map Shipment
  • Lowered amount of grass on Monkey Island
  • 5/13/2009:

  • Fixed various texture alignments and issues on Aimway TE
  • Fixed collision and bullet penetration on Pipeline
  • Added 2 more surveillance cameras on Pipeline
  • Moved some meshes around on Pipeline
  • Modified weapon loadout on Monkey Island
  • Cleaned up poly usage on Aimbush
  • Moved spawn points and opened some areas up on Aimbush
  • 5/12/2009:

  • Added grass and trees on Monkey Island
  • 5/10/2009:

  • Optimized lighting on 30 surfaces on Pipeline
  • Added tons of objects outside in a similar layout as AA3 on Pipeline
  • Raised the ambient brightness so the interior isn’t so dark on Pipeline
  • “Turned On” floodlights in Main Pump and North Pump on Pipeline
  • Tweaked fog for a more natural feel on Pipeline
  • Replaced and added more lights for a more natural feel on Pipeline
  • Optimized terrain layer grass on Pipeline
  • 5/9/2009:

  • Fixed ladder to oil barrel platform on Pipeline
  • Replaced all grass with a culling terrain layer on Pipeline
  • Added more detailed CommVolumes in Main Pump Room on Pipeline
  • Fixed CommVolumes in Main Pump Room on Pipeline
  • 5/8/2009:

  • Extended Matinee to include new areas of the map and go inside on Pipeline
  • Fixed slight lighting bug in North Pump Room on Pipeline
  • Optimized more lighting and reduced the map size by over 2mb on Pipeline
  • Added a ladder to platform in main pump room on Pipeline
  • Added an southern entrance on Pipeline
  • Added an extended southern end with 3 oil derricks on Pipeline
  • Re-decorated break room on Pipeline
  • Organized the tours layout in a more logical order
  • Edited the GUI to change various features
  • 5/7/2009:

  • Re-aligned various textures on the map such as the in the garage on Pipeline
  • Re-located exterior valve surveillance camera on Pipeline
  • Fixed lighting bug on main control panel carpet on Pipeline
  • Re-aligned surveillance cameras on Pipeline
  • Re-textured more surfaces with rust on Pipeline
  • Grass now blocks Corona Traces on Pipeline
  • Moved a surveillance camera to exterior valve on Pipeline
  • Removed collision on a wire conduit that allowed people to stand on it on Pipeline
  • 5/6/2009:

  • Added 4 working surveillance cameras on Pipeline
  • Changed textures and brushwork inside Pipeline
  • Optimized lighting on 105 surfaces on Pipeline
  • Fixed lighting in tunnels on Pipeline
  • Removed vent from break room to corridor on Pipeline
  • Windows no longer block haze effect on Pipeline
  • Fixed lighting in break room and main entrance on Pipeline
  • Removed ability to access roof on Pipeline
  • Added Viewpoints to UT04
  • Fixed NPC issues on Berg
  • Added ZoneInfo and aligned objects on PBall
  • Added ZoneInfo and CommLocations on Glass Kill House
  • Fixed window on Breakout
  • Removed/Aligned more stairs and lighting on Aimway TE
  • Fixed walking on bushes on Ice
  • Added playerstarts and removed invisible platform on UT04
  • Fixed playerstarts, added 2 sniper slots, smoothed terrain, removed buggy trees on Ice
  • Fixed player skins on Glass Kill House
  • More Zoning on SF Office
  • Fixed playerblocks and smoothed terrain on Berg
  • Optimized lighting on Berg and saved .1mb
  • Optimized lighting on UT04 and saved .08mb
  • Added a way to get out of the dumpster on Aimfun
  • Added playerblocks to couch and chair on Teh Yeti’s Lair
  • Fixed ladder sound on Berg
  • Fixed ladder sounds on Square
  • Added playerblocks to Ice
  • Optimized texture package eliminating ~40mb
  • Converted more objects for PBall and fixed object placing
  • Fixed ladder volume on Training
  • Fixed skybox textures on Berg
  • Deleted locked door trigger on Urban Defense
  • Fixed lighting issue in breakroom of Breakout
  • Deleted useless skybox since there is no way outside (map was not completed) on Breakout
  • Fixed alignment of objects on Breakout
  • Fixed ‘death lake’ on Monkey Island
  • Fixed alignment of objects in Aimway TE
  • Optimized BSP Surfaces saving .06mb in Aimway TE
  • Fixed boxes and textures on Bridge Night v2
  • Added Viewport on Urban Defense
  • Made a way to get off of ledge on building in Sniper Canyon
  • Deleted sneaky George NPC on Sniper Canyon
  • Added Viewport on Sniper Canyon
  • Gave Glass Kill House it’s proper name back (was changed in a prior version)
  • Removed old versions of UT04 and Training
  • Removed Sandstorm, the map didn’t have anything extra other than a new sky that took up space and raised fps
  • Fixed lighting on several objects on Urban Assault Night
  • Deleted needless lights on Training v5
  • Deleted fog on Teh Yeti’s Lair and added a couple objects
  • Fixed zoning, lighting and disappearing wall on Square
  • Removed some zones on Aztec, may slightly lower FPS but will fix all lighting issues
  • Added original Ladder ideas back into Bridge Construction (they actually work this time)
  • Added a couple objects to Teh Yeti’s Lair
  • Added zones and made attempts at raising FPS in SF Office
  • Removed Karma objects on Training v5
  • Optimized lighting (6,830+ surfaces) on Terminal Conflict and reduced map size by 2.5mb
  • Optimized lighting (2,110+ surfaces) on Tenement and reduced map size by .32mb, Also added ladder
  • Optimized lighting (200+ surfaces) on Spankyville and reduced map size by 1.2mb
  • Optimized lighting (70+ surfaces) on Sniper Canyon
  • Optimized lighting (4,880+ surfaces) on SF Refinery and reduced map size by .8mb
  • Optimized lighting (830+ surfaces) on SF Office and reduced map size by 1.38mb
  • Optimized lighting (660+ surfaces) on Sandstorm and reduced map size by .4mb
  • Optimized lighting (70+ surfaces) on PBall and reduced map size by .94mb
  • Optimized lighting (10+ surfaces) on Monkey Island and reduced map size by .1mb
  • Optimized lighting (18 surfaces) on Ice
  • Optimized lighting (4,000+ surfaces) on Hospital and reduced map size by 4.1mb
  • Optimized lighting (1,140+ surfaces) on Glass House and reduced map size by 2.64mb
  • Optimized lighting (240+ surfaces) on Gladiator
  • Optimized lighting (1,680+ surfaces) on Bridge Night v2 and reduced map size by 3.58mb
  • Optimized lighting (1,300+ surfaces) on Bridge Night
  • Optimized lighting (1,450+ surfaces) on Bridge Construction
  • Optimized lighting (650+ surfaces) on Breakout and reduced map size by 1.83mb
  • Optimized lighting (900+ surfaces) on Berg
  • Optimized lighting (630+ surfaces) on Aimway TE and reduced map size by .75mb
  • Optimized lighting (250+ surfaces) on Aimfun and reduced map size by .9mb
  • Optimized lighting (150+ surfaces) on Aimbush
  • Removed Purge Aim – Map is pointless
  • Fixed Zoning, optimized lighting (2500+ surfaces) on Aztec and reduced map size by 1.3mb
  • Fixed various lighting issues on Urban Assault Night
  • Deleted needless playerstarts on Urban Defense
  • Fixed ZoneInfo Actors with lighting and fog issues on Urban Defense
  • Zoned ‘Snipers Nest’, Possible slight FPS increase on Urban Defense
  • Fixed windows blocking coronas on SF Refinery
  • Adjusted window alignment and fixed glass emitters (for windows) on SF Refinery
  • Fixed some playerblocks on SF Refinery
  • Removed StaticMeshes that aren’t viewed by the normal player, reducing the amount the player has to draw on SF Refinery
  • Re-did playerstarts and deleted objectives (something got lost in the conversion from 2.8 with random spawns and objectives) on SF Refinery
  • The custom textures in the following maps have proper material types set now: Aztec, Ice, Monkey Island, Terminal Conflict
  • Reduced graphical lag on Square and added 2 new rooms
  • Fixed VIP and Helicopter issue on Hospital
  • Added AGP Viewport to Teh Yeti’s Lair to prevent camera shaking upon entry or death
  • Fixed bathroom corridor bug on Pipeline
  • Added more ways to get on roof on Pipeline
  • Completely removed Prison Escort
  • Took out playerstart changes on Pipeline
  • Made changes to help FPS (zoning, lowering lightmaps on over 500 surfaces)
  • Fixed “Reporting In: In the air” in areas not in the air
  • Fixed Teh Yeti’s Lair issue of joining via server browser
  • Added NVG to Urban Assault Night
  • Fixed RandomSound issue on Bridge Construction
  • Changed player skins on Breakout and Pipeline
  • Modded Aztec’s water properties
  • Removed Pipeline respawn testing
  • New maps: Pipeline mod (inspired by AA3 and various 2.5 players) & PBall (2.8 conversion)
  • Maps that were taken out: Border, Bridge Day, Bridge NE, Dusk, Hemp Farm, Lumbridge Castle, Pacman Maze & Training v7
  • Names/logo’s were taken out of maps to prevent distraction and actually lower the mAAp Pack size
  • Some indoor maps like Aimfun and Aimway TE had no zone info, this caused guns to fire with outside sounds
  • New menu music
  • New deployment navigaion with colors in some areas
  • New credits page in the console and loading screens
  • New splash logo
  • New distribution method: 2.5 Deploy
  • Size reduction from 145MB to 90MB (compressed)

Version 5.0:

Version 4.7c:

Version 4.7b:

Version 4.7a:

Version 4.7:

Share and Enjoy:
  • Print
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • email
  • MySpace
  • RSS
  • Slashdot
  • Twitter
  • Twitthis
  • Yahoo! Bookmarks
  • Yahoo! Buzz