What is The mAAp Pack Project?
Simple. A package of custom maps for America’s Army v2.5. However these aren’t just ordinary maps. These are maps driven by the influence of the community. These maps are highly optimized to require low resources from the player’s computer.
Why AA v2.5?
Again this is simple. 2.5 is a tight-knit community with great players and great support. We have our own custom tracker called DRAAT and custom “deploy” client called Assist which allows the use of our custom maps.
What is the history?
Started by BlueBaster, the mAAp Pack has been a constant on-going project:
Beginning on January 2, 2007, the first version of the pack florished and was embraced by members of AA-Maps.net as a refrence to all their hard work.
Assited by Shanky88, BlueBlaster released the second version with the innovative name of mAAp Pack (previously called AA Custom Maps).
BlueBlaster affiliated with Spanky and created version 4.0 which was a combined effort to compile all the maps from AA-Maps.net and put them into one pack and make it easy for people to use.
Thanks to the help of iZi (AA-Maps.net), Spanky and Blueblaster managed to release version 4.5 which featured new maps, modified maps, and graphically updated versions of classic maps from AA-Maps.net. After 4.5 was released the intended community (AA v2.5) didn’t accept the pack enough to keep servers running it.
After re-packaging 4.5 a couple times, 4.7 was a final attempt by Spanky to gather enough interest to get people to play it. 4.7 was plagued with bugs but had a very promising map (Pipeline) that was invented by the 2.5 community. After a couple revisions, 4.7c was widely accepted. 4.7c was a success mostly due to 2.5 Assist (formerly called Deploy, 25deploy.co.uk), which allowed people to download the mAAp Pack and play it without ever having to touch their files.
This version, 5.0, was sparked by the success of 4.7c. We have gained 2 new developers: dn made our logo, graphics and several textures, and {-Delta-} made 3d models and textures. Almost all the maps are optimized even more so they are smaller and have more FPS. Pipeline is the major attraction of 5.0. We have based it off of AA3’s Pipeline and merged that with ideas from the community.





